Gaming: Sharp Practice Campaign: Scenario 5: British raid on French camp....

Background

I have been getting into Sharp Practice recently and really enjoying it. What started off as a quick game on a Tuesday evening to kill some time during a power cut, has descended into a much longer campaign of which this is now battle number 5! Just to bring the campaign up to speed this is as series of connected skirmishes focused initially around the Portuguese commander of a small little known town in Portugal called Mon Santos. Set against the back drop of the British involvement in the Peninsular during the Napoleonic wars (the scenario has no real time frame set for it and as yet the fictional point of Mon Santos has not yet been pin pointed). Captain Rodriquez and a small Anglo-Allied force garrison the town - which sits on one of the key trade routes through Portugal, and is of significant strategic importance and vital to the Portuguese infrastructure. General Charmer of the Imperial French army, under orders from Murat, moved his Brigade northwards to take the town.


Picture: Battle 4: The battle of Mon Santos

Battles 1 & 2: Assault on Mon Santos

The vanguard of Charmers force was led by the capable Captain Durrand. His first assault on the town was repulsed. The French were able to regroup and conduct a second attack. They had a secondary objective that sources indicated that a key British spy was held up in the local church. While the French were unable to get to the spy in time they forced the British to withdraw into the stronger internal defenses of the town.

Battle 3: Attack on the Road

Rodriquez’s men were at this point were running low on supplies including ammunition and causalities were mounting! In a bid to secure more resources Rodriqeuz’s sent the British officer Lieutenant Slade northward to bargain with Wellington. Wellington agreed to send some immediate supplies with a relief force to follow. The supply train, commanded by Captain Fox, was guided back by Slade, however, it was ambushed by a Cavalry force on route led by the young Lieutenant Vaubois. Despite heroic charges the cavalry could not break the British squares and the baggage train made it safely to Mon Santos.

Picture: Battle 3: Cavalry attack on supply column

Battle 4: The battle of Mon Santos

By this time Wellington has been able to mobilize a brigade under the erstwhile Colonel Jeffrey Daniel’s to relieve the town. With news of Charmers brigade approaching Daniel’s took the decision to engage the French on route with the two forces meeting to the south east of the town. The French were able to effectively deploy their attack columns largely on their left flank ready to smash the British right while the French cavalry rolled up the British other flank. Early in the fighting the French had initial success as the British were slow to deploy, but they could not effectively co-ordinate their attack and break the British line and they were ultimately repulsed. In the fighting general Charmer was wounded and captured. The remaining French fell back to link up with Durrand camped to the south of Mon Santos, while the British also withdrew into the town to 'lick their wounds'.

Picture: Battle 4: Battle of Mon Santos - the French attack columns set upon the British, but are ultimately forced back!
Picture: Campaign map so far

New scenario

While the French were leaderless Daniels, Fox and Rodriquez felt the time was good to continue to cause as much disruption with the French as possible. A small force led by Slade would raid the French camp at night with the objectives of a. causing as much destruction as possible and b. capturing any available intelligence off of the French.

Forces:

French

1.      Captain Durrand (level III)                                                                                                    9

-        2 Groups 8 Grenadiers                                                                                        12

2.      Lieutenant Henry Massena (level II)                                                                                     6

-        2 Groups 8 line infantry                                                                                                                   8

3.      Lieutenant Antoine de Vaubois (level II)                                                                                6

-        1 Group 8 line infantry                                                                                            4

4.      Sargent Franco (level I)                                                                                                         3

-        1 Group 8 line infantry                                                                                            4

5.      Sargent Grande (level I)                                                                                                         3

-        1 Group 8 line infantry                                                                                            4

                                 59

British

1.      Lieutenant Henry Slade (level II)                                                                                            6

-        1 group 6 rifles – first fire, SP                                                                                12

2.      Lieutenant Archiebald Stanton (level II)                                                                                  6

-        2 groups 8 line infantry – First fire, SP, controlled volley, thin red line                   12

3.      Sargent Smith (level I)                                                                                                             3

-        1 group 6 rifles – first fire, SP                                                                                  12

4.      Sargent Fitzroy (level I)                                                                                                             3

-        1 group 8 line infantry – First fire, SP, controlled volley, thin red line                        6

                                    60

Special house rules

The purpose of the British raid is to gain vital intelligence as well as causing as much havoc and destruction in the French camp. The British need to complete a number of tasks to complete their objective at the end of the game the British must complete 1D6+1 tasks.

Deployment

The British will have 2 deployment points at the edge of their side which represents guards overcome. The French have a single point in the middle of their camp – this point cannot be over run as it is effectively a mustering point in the middle of a French camp.

Searching the camp

If a group makes contact with a tent it can use 2 actions to search it.

1 – Nothing of note

2-5 – Found something useful

6 – Prisoners (a group must assign 1 man to guard the prisoner)

 At the end of the game for anything useful found roll 1D6: 1 – turns out it was some French Smutty poetry! 2-5 – minor information (1 task point) 6 – major intelligence find (2 task points)

 Release the horses

 The French have used an old stone kraal to keep their horses safe. However, should a group approach the Kraal it can use two actions to open the gate and release the horses causing mayhem. The British get 1 task point for doing this. Once released the horses will move 2D6 directly out of the kraal. Any group in their path will suffer 1D6 hits – these hits will then be resolved as shooting in the open – 3-5 Shock, 6 killed. Subsequent turns the horses will move 2D6 in a random direction and will impact any group in their path with 1D6 hits – this will continue until the end of a chapter or they run off the board.

 Firing the camp

 Any group can decide rather than search a tent they will burn it. For one action a group can set fire to a tent. Tents burnt will gain ½ a task point at the end of the game.

A burning tent will do a few things:

1.     Create a smoke cloud – 1 inch cloud forms – follow rules for smoke clouds in random events for firing table.

2.  Sparks set fire to neighboring tent – for each tent on fire that is within 2” of another tent. At the beginning of a turn on a 6 sparks have set fire to its neighbor.

 Nighttime visibility

The attack is undertaken during the night to reflect the limited visibility. At the start of each turn each side will make a visibility roll. 2D6 + 4” is the effective visible distance for that turn – 95th Rifles are expert marksmen and get an extra 4". Outside of this range troops can fire in general direction of noise, but will suffer a -4 to hit that represents firing wildly into the darkest. Units that fire in a turn are visible (regardless of distance from the opposing unit) until the end of the turn as they are marked out by the flash from their weapons – for shooting against these usual modifiers then apply until the next turn.

Friendly Fire

Attacking at night makes it even harder to co ordinate an attack. At the end of each turn test against the force moral on 2D6. If you achieve greater than that score then you can take control of D2 of your opponents units in the next turn - when a unit is activated either via drawing a leader card or via using flags the your opponent can then exercise any friendly fire available. This may mean they fire off a blind volley, move away from the target area or even fire on friendly units! As the moral goes down the easier it is for troops to be uncoordinated in the darkness! As each roll is at the end of the turn flags can be used to adjust the dice roll.

French come to their senses

As with the sweeping scenario the French will need 12 task points before they can activated their leaders (when the primary leader is pulled out roll 2D6 and keep tabs of the accumulation) as a result the French might be leaderless for a while. However, in any raid on a camp it will soon become clear that something is a foot (particularly if you are torching the place!) – There’ll either be blind panic or they’ll sort themselves out. From turn 4 on a 4+ D3 number of groups will be, turn 5 on a 3+ and on further turns a 3+ - if the British don’t act swiftly they’ll eventually be overwhelmed. This means the French could potentially have deployed groups without leaders!

Slade’s force has managed to approach the north of Durrand’s camp undetected. Sending out a couple of his rifles they silently dispatched the French pickets. A few fires still burned slowly, there glowing embers providing crackling in the darkness. The sound of the odd snoring Frenchmen punctuated the night’s stillness. Very quietly this small force now approached the nearest tents. The attack had begun….

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